M.U.G.E.N
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 M.U.G.E.N is a 2D fighting game engine designed by Elecbyte starting in 1999 using the Allegro game programming library. Elecbyte distributed beta versions that ran under DOS, Linux, and Windows. The engine allows for anyone to create characters, stages, and other game objects through interpreted text files and graphics and sound compilations, and it also supports MP3 background music during gameplay. The engine is very powerful and flexible, allowing for the same type of functionality found in most any commercial 2D fighting game, such as the Street Fighter games produced by Capcom or the King of Fighters games produced by SNK.

 

M.U.G.E.N history
From 1999 to 2001, there were several incremental releases of the M.U.G.E.N engine for DOS. Development of the DOS version was ceased when Elecbyte switched to the Linux platform in late 2001. The new Linux releases added features that the DOS version doesn’t have. There were then promises of a Windows port of the engine, but the development group decided to discontinue the project in 2003, apparently due to leaks of a private WinMugen beta that was provided to donators. The WinMugen beta contained a two-character roster limit, locked game modes, and nag screens. A "no limit" hack that removes these limitations was made available in 2004. This Windows version is functionally the same as the last Linux release and is the most widely used version of M.U.G.E.N today, despite some controversies - modifications made on the actual engine are sometimes seen as analogue to those made on the creations developed for it, and this is a recurrent topic of discussion among M.U.G.E.N fans (see Fork (software development)). Since development of the engine was halted, and no source code has been made available by Elecbyte, there are now some projects in the works to make a clone of the engine from scratch.

Legality of M.U.G.E.N
Be advised that previous license agreements for usage of MUGEN from Elecbyte have expired, and it appears that a new license agreement will never be granted. Thusly, any current distribution of MUGEN has not been authorized by Elecbyte and is therefore illegal, although Elecbyte has never taken any legal action; it has simply disappeared without explanation. Many people choose to continue using MUGEN despite the lack of a new license. Creations such as characters and stages for use with MUGEN are not a part of Elecbyte’s license, but only the software itself is. So it is up to each individual to decide whether or not to violate Elecbyte’s license by using MUGEN. Elecbyte itself has not made a public statement since 2003 when they stated that the project had "hit a snag". That it was, in the truth, an excuse to have disappeared of the globe, leaving the users and creators without no alternative.

Most characters and stages are of dubious legality as well, as most are made using sprites and sounds ripped from copyrighted games. For this reason, most standing communities enforce a loose "time-release" rule, where they do not allow linking to characters made from recent games. While this has no actual impact on the legality of the materials in question, it has typically served to help avoid any legal pressure from the copyright holders. But some copyright holders, like Capcom understand that it is just a fanart work and don’t care about it.

The work material has two copyrights: the SFF (sprite files) and SND (audio files) are copyrighted by the respective owners (like Capcom, SNK, etc); the others files, like CMD (command file), AIR (animation file) and CNS (constant, the main file of a Mugen character) is copyrighted by the author of the character or the stage. So unauthorization use of these files are illegal.

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